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Level design, environments and real-time 3D — ten years in the craft.
Denis has been building game levels and 3D worlds for more than a decade, in Unreal Engine, Unity, Source and Blender. We take on work for indie and mid-size studios, and real-time 3D projects for businesses.
For game studios
Extra hands that ship playable spaces.
- Level designFrom paper map and blockout to a playable, readable level: flow, sightlines, pacing, cover and encounter layout.
- Environment artModular kits, set dressing, PBR materials, lighting and optimization (LODs, occlusion culling, Nanite and Lumen in UE5).
- Gameplay scriptingBlueprints and C++ in Unreal, C# in Unity — doors, triggers, puzzles, interactive props.
- 3D modelingProps, architecture and hard-surface assets in Blender, game-ready and engine-tested.
For businesses
3D that sells, explains and trains.
Game engines are the cheapest way to make interactive, photoreal 3D. The same skills serve companies that have nothing to do with games.
Product visualization & configurators
Let customers rotate, customize and price a product in the browser or at a trade-show kiosk.
Virtual tours
Walk-throughs of a property, venue, showroom or project that is not built yet.
Training simulations
Safe, repeatable practice of procedures on equipment or sites that are expensive to access.
Prototypes & pitches
A playable vertical slice or an interactive demo to win funding or a contract.
Toolset
Engines and tools
- Unreal Engine 5Blueprints, C++, Lumen, Nanite, World Partition
- UnityC#, baked lighting, occlusion culling, URP
- Source 2 & HammerLevel building and lighting
- BlenderModeling, UVs, PBR texturing, rendering